Roadmap

The whole Foreground Suite is in private development. This page shows where each part stands. "Working" means it runs in our own projects today. It doesn't mean it's on sale. We don't publish dates.

Working

  • Foreground Script: exploration sessions; side-by-side drafts; prose formatting; scene interpretation and compilation into standard MZ events; the checked direction pass; canon-aware context; story skeleton; approval-gated project memory; post-write lint and rescan; works with any provider's OpenAI-compatible API
  • Foreground Stage: menu, HUD, VN and battle workspaces; VN Dialogue Suite; data-bound elements and image slicing; runtime plugin with plugin commands; EventInterrupt companion plugin
  • Foreground Light: lighting and character shadows; props; cloud shadows; per-map effect stack; measured per-channel cost; preset crossfades during play
  • Foreground Lore: project scan into a local database; event and switch links; plugin registry and conflict detection; exported plugin reports

In development

  • Foreground Script: automatic choice of art and audio files from your own asset library; guided drafting of long scenes in approved segments; writing prompts tuned for English and Japanese (Chinese is being tuned first)
  • Foreground Stage: minigames with built-in Box2D 2D physics; a logic workspace for minigame rules, drag-and-drop, drawn paths and timers
  • Foreground Light: an update adding editing history, crash recovery, side-by-side look comparison and smoother preset transitions
  • Foreground Lore: AI-written story summaries of characters, places and plot arcs, with an editable story flowchart
  • The licensed product: installers, licensing and documentation for outside studios

Planned

  • Early access for a small group of RPG Maker MZ writers and developers

Want to be considered for early access? Contact us.